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Evgeny Ivanov2016-11-11 11:05:49
Game development
Evgeny Ivanov, 2016-11-11 11:05:49

Why is high FPS important in shooters?

First - a couple of quotes from the wiki
"Frames Per Second - the number of frames per second on a monitor or TV screen, issued by the software of a video card or DVD player. It characterizes the performance of a computer video system or DVD playback. It also characterizes the quality of the video in general. "
"25th frame (subliminal advertising, eng. Subliminal message) - a fictional method of influencing the subconscious of people by inserting hidden advertising in the form of additional frames into the video sequence.The author of the method, James Vicary, admitted that the results of experiments that allegedly confirmed the existence of such an impact on people, were fabricated by him.Despite this, the use of subliminal advertising is prohibited in many countries."
"Frame rate, frame rate (Eng. Frames per Second (FPS), Frame rate, Frame frequency) - the number of frames per unit of time in television and cinema.
In digital cinema, the frame rate is also accepted worldwide as 24, as the most appropriate aesthetics of professional feature films and does not require unacceptable volumes of data
24 is the global standard for filming and projection
frequency 25 is the filming frequency used in the production of television films and television reports to be converted to the European standard of decomposition 625/50
48 is the filming and projection frequency of cinematographic systems " IMAX HD "and" Maxivision 48 ";
60 - the frequency of filming in the American HDTV standard and the Showscan system
"
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From all of the above, we can say that 30-40 fps will be quite enough for the game (shooter).
Why do many players consider this FPS to be low for games?
I have doubts that an e-sportsman is able to react to an action that takes place in 1/90 of a second (fps 90). And from this reaction there will be a different result of the game than from a tenth of a second delay.
In most cases, a tenth of a second delay, by and large, will not "make the game".
A delay of half a second can already affect the course of the game.
Interestingly, playing at 30 fps I got better results than at 60 fps. And he was in the top, among other players with higher FPS (taking into account the equality of the skill of the players, of course). At higher fps, my "skill disappeared".
My picture was not so smooth, with low fps. But I don't need it - let's say to see the development of movement, smooth movement, etc. It's distracting. Seeing a simpler animation, I was not distracted by all these minor details and played better. Less unnecessary information for the brain - a higher reaction.
Tested hundreds of hours in popular online shooters.
I'm currently playing at 45 fps. more than enough.
So why is high FPS important in shooters?

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5 answer(s)
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Arseniy, 2016-11-11
@mhe_b_i7agjiy_i7pugymbiba

Subjectively, I see a difference in smoothness between 60 and 120 or 75 and 120. 24 frames has nothing to do with the human brain, I think they just saved film before. And 24 is such a minimum, below which it sucks. In order for the picture to be perfectly smooth, you need a 144 hertz monitor and a video card that can support such an average FPS. For comparison, take an old CRT monitor, where the picture will be much smoother than any 60Hz LCD monitor.

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Dmitry Krymtsev, 2016-11-11
@krimtsev

For example here https://habrahabr.ru/company/wargaming/blog/265487/

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sasha, 2016-11-11
@madmages

Субъективное восприятие картинки каждого. Чем больше фпс тем лучше картинка выглядит. Если привыкнуть играть на 30 фпс то с таким уже успехом будешь месить тех у кого 120. Переход от 30 к 60 меняет привычку и по началу проседает скилл изза того что непривычно. Переход от 60 к 30 это уже довольно болезненно.

Даниил Басманов, 2016-11-11
@BasmanovDaniil

Carry out a simple experiment: move the cursor under the diagonals from one corner of the monitor to another as quickly as possible. How much time did it take you? I walked two monitors back and forth in a split second on a simple low DPI mouse. In a very short time, you can move the sight very far. With a gaming mouse, the result would be much better and more accurate. Now let's imagine that the monitor is running at a very low fps, let it be one frame per second. Can you aim accurately at this refresh rate? You can't.
Now, if we add a network to this scheme, we get the following. From the server to your computer comes data about the position of the enemy with a network delay of, say, 80 milliseconds. The game processes the data, sends it to the monitor, the player reacts, moves the mouse, the game reads the position of the mouse, sends it to the network. If the game slows down, then the server data will be on the screen with an additional delay, the player reacts later, the game will send the reaction to the server later. Next, the server receives the data, compares the position of the enemy with the position of the mouse, and makes a decision on the hit. In total, such a cycle can take several hundred milliseconds. In other words, the player receives outdated information, reacts to it, the server receives outdated information, reacts to it. Only developers can affect server and game delays, this is not available to the player.
The duration of one frame at 30 fps is about 30 milliseconds, at 60 fps - about 15. Fifteen milliseconds may seem like not too much interval, but it's not. There are studies on the responsiveness of interfaces, in which it was found, for example, that a button that starts the highlight animation more than 30 milliseconds after hovering the cursor is perceived as slow, braking. And we are talking about the most ordinary average person who presses a button in a relaxed way and, nevertheless, manages to notice the difference between thirty and forty milliseconds. And a professional player is all the more interested in the maximum responsiveness of the entire bundle from the server to the mouse.
Что касаемо ваших лучших результатов при низком фпс, тому может быть несколько причин. Как вы и сказали, при высокой частоте кадров плотность информации на экране увеличивается, и вам становится сложнее её обрабатывать. Может быть вам непривычно играть с такой интенсивностью, может быть вы просто не хотите напрягаться, но это не значит, что не найдётся другого игрока который сможет использовать эту дополнительную информацию. Когда люди говорят, что в шутерах важна высокая частота кадров, подразумевают обычно тот один процент людей, которые играют профессионально и участвуют в турнирах. Подавляющему большинству смертных для получения удовольствия от игры 60 фпс не обязательны.

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LonelyGoD, 2016-11-11
@LonelyGoD

In an esports shooter, both FPS and Ping greatly affect, I played in a CS: GO team and always felt the difference in both FPS and ping in the game on different computers, the quality of an athlete’s game is also affected by the factor of gaming devices, ordinary players will never understand the difference between a mouse for 1000 rubles and 7000? even each of us chose a different surface of the gaming pad for ourselves, where the mouse either glides quickly or where the sensor reacts to the surface more clearly, we also had to take into account mouse sensor DPI factors, mouse response time , for the usual 3-4ms, we chose 0.5-1ms and this also affected the game. I gave an example of what kind of "petty problems", I felt the difference in fps even between 100 and 60, milliseconds in shooters and in eSports have always played a crucial role. After all, thanks to the complete optimization of the gaming place, you become 0.5-1 sec faster than your opponent and thus your chance of winning increases. This is the esports advantage over the opponent

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