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Why doesn't the OnClicked event of a button work in UE4?
I'm trying to add OnClicked
an event to my button so that when clicked, I can go to another level. But for some reason it doesn't work for me. It seems to me that the button simply does not register a click, since even the basic button does not change the texture when pressed.
Here's how I tried to do it:
Very important: I have a 3D menu, with the usual 2D everything works fine. You might think that the problem is a collision or a trace, but OnHovered
the event works great and does whatever I want.
What did I do wrong and how can I fix it?
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Solution:
If you are making a 3D menu, then do not forget to activate this checkbox. Otherwise, OnClicked events will not work.
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