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Why does Xcode in iPhone 6 and 6+ simulator stretch the app?
When viewing the app in the simulator, Xcode somehow scales the app for iphone6 and 6+ sizes.
It doesn't show how it should be. It turns out a kind of stretched design for the iPhone 4.
I did not check it on a real device, no.
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In order not to stretch, you need the simulator to somehow find out that this is a native application for iPhone 6/6+
To do this, in Images.xcassets in LaunchImage, you need to add lunch screenshots for Retina 5.5 and 4.7
Thank you. This I know.
But I have a problem in another.
I've attached an image for clarity:
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