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Roman Tuzov2021-02-10 09:50:55
Unity
Roman Tuzov, 2021-02-10 09:50:55

Why does it say that I have reached the limit of triangles when I put grass?

I added a grass model to the terrain as a detail mesh, but I can't get it to fit a lot. Just very little is put. And if you add grass as a grass texture, then you can put grass as much as you like, but it's the same type and I don't like it. When I put grass models on the terrain, this is displayed in the console: The combined number of detail object vertices in one single patch is exceeding the limit (65536). Try decreasing detail density or detail resolution per patch.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

I tried to solve the problems myself all the time, but, having searched the Internet for a solution to this problem, I did not understand what needs to be done, where you need to change the density or resolution of the details on the patch (as it was written in the error )

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2 answer(s)
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Vasily Bannikov, 2021-02-10
@vabka

The total number of detailed object vertices in one patch exceeds the limit (65536).
Try reducing the detail density or detail resolution for each patch.

A
Arthur Grand, 2021-02-11
@artygrand

In the inspector, in the terrain settings detail resolution per patch rules?

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