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Why does it say that I have reached the limit of triangles when I put grass?
I added a grass model to the terrain as a detail mesh, but I can't get it to fit a lot. Just very little is put. And if you add grass as a grass texture, then you can put grass as much as you like, but it's the same type and I don't like it. When I put grass models on the terrain, this is displayed in the console: The combined number of detail object vertices in one single patch is exceeding the limit (65536). Try decreasing detail density or detail resolution per patch.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I tried to solve the problems myself all the time, but, having searched the Internet for a solution to this problem, I did not understand what needs to be done, where you need to change the density or resolution of the details on the patch (as it was written in the error )
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The total number of detailed object vertices in one patch exceeds the limit (65536).
Try reducing the detail density or detail resolution for each patch.
In the inspector, in the terrain settings detail resolution per patch rules?
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