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Why did the game stop running on desktop?
I am writing a game in Android Studio in Java with libgdx. At some point, the game started to give an error on the desktop. Everything works fine on the emulator and the real device. Here is what he writes:
org.lwjgl.LWJGLException: Could not locate OpenAL library.
at org.lwjgl.openal.AL.create(AL.java:156)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:206)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.<init>(OpenALAudio.java:72)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:88)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:69)
at com.mygdx.homeless.desktop.DesktopLauncher.main(DesktopLauncher.java:16)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:144)
LwjglGraphics: created OpenGL 3.2+ core profile (GLES 3.0) context. This is experimental!
Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: Error compiling shader: Vertex shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:161)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:124)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:78)
at com.mygdx.homeless.MenuScreen.<init>(MenuScreen.java:17)
at com.mygdx.homeless.GameController.create(GameController.java:23)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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