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evcalist2019-07-25 03:33:25
User interface
evcalist, 2019-07-25 03:33:25

Where to study interface design?

Where can I learn high-quality Interface Design? (Courses, videos, books, anything)
I have some developments (the first 2 were made during the course / video, i.e. my ideas are completely absent there):

spoiler
1. Интренет магазин электронники
https://www.figma.com/proto/gKMpy0Ldta1VCId8qLmMsQ... shop__prototype?node- id=27%3A1080&viewport=180%2C298%2C0.1206028088927269&scaling=min-zoom
2. Мобильное приложение с рецептами
https://www.figma.com/proto/Gi62FSk0oVTkMqHrOD5jJD...
3. Dashboard
https://www.figma.com/proto/aIXcsOojIkl2OgWR0di7bi...

That is, I own the tool (Figma) and I can do something in terms of UI, but I have absolutely no understanding of how to do prototyping, architecture, etc. (UX). I understand what you will say - "Just sit down and make / come up with some kind of website / application design", but there are absolutely no ideas, you can’t just take and come up with a concept, theme, direction, texts, pictures, etc; I tried to start many times, but I quickly lose motivation to do something aimlessly for about a week / 2. Or - "Take an order": every day I throw props on Upwork, so far with no result, but I personally agree very much about this advice, that "Dashboard" in the spoiler was a test task for work and I was burning to do it.
Most of the courses I see just explain how to work with Figma, not how to prototype an interface.
UPD: I found an interesting from WDI, now I'm going through it, maybe someone will also be interested))

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2 answer(s)
K
Khan Bifov, 2019-07-25
@evcalist

You're right - you won't get better advice than practice here.
Design is not medicine, not data science... Design, first of all, is about flair, and flair comes with experience.
However, you should understand (and accept) that you don't have to "invent". Especially in the early stages. The best thing you can do is copy. Copy, copy and copy what you like. But do not just copy - analyze, try to figure out why you like it, what patterns and techniques are used, how they can be extrapolated to other projects. Extract patterns, play with them separately - figure out how they work, mix with each other in different combinations. Here is a book on the subject.
What is important here: firstly, do not try to do it perfectly (for a number of reasons, but first of all - experience is more important than the result ); secondly, feedback ( reddit , specialized platforms, - dribble , behance - groups in social networks) - if you set up the infosphere correctly, it will inspire you, teach and advise you on useful tools.
Analyzing your own (and other people's) projects, getting feedback on them, being in the right infosphere, you will know what and where you need to study and what to work on. But these two books are a good start.

A
Anita Kovaleva, 2019-07-25
@Anitamsk

My friend made it easier, saved up money by creating a financial cushion, came to the design studio and worked for 2 months for free, as a result, after 2 months - seeing her determination and desire to develop, plus a good ability to study - they hired her. My advice to you is that the easiest way to learn is by working directly with real projects, when you are like a kitten poked with your nose in your own shit.

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