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Is it possible to become a successful and highly paid web designer without knowing/using HTML, CSS, JS, jQuery, Php, Python, etc?
Is it possible to become a successful web designer if you do not know (and do not even study fundamentally) all web technologies (layout, programming, scripting, languages, mechanisms, etc.)?
That is, if you just draw layouts, templates, pages, just draw, for example, in Adobe or Corel products. What is the maximum amount a designer can earn if only he creates static pages?
After all, it happens that pages can be implemented and drawn very COOL!
Well, how much can he increase his value if he thinks through usability?
How much will he be able to raise the payment for his work, if in web design he also uses (well, or just understands and knows how they work) web technologies like HTML + CSS + JS, or at least HTML + CSS?
The girl asked for a question. Girl designer. But not a programmer, layout designer, usability specialist, or it will be very difficult for her to deal with these things, if she just understands a little.
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you can, of course, but it will be bad.
karma will be ruined.
the curse of layout designers will fall on her fragile shoulders.
in general, if a web designer, you need to know the materiel.
there are special courses for web designers, where they explain the reasons why such knowledge (HTML, CSS, JS) is necessary. it is convenient to work with such material, as it is thought out and limited by the possibilities of technology (and not unbridled fantasy).
ps
worked with different web designers. I really enjoyed working with people who understand what I'm talking about.
If you work as a web designer, then understanding is necessary, otherwise you will have to constantly run to developers with questions: can this be done? how about this overlay? how about this animation? Well, in general, if you know what and how is approximately implemented (what can be done in pure css, and what else needs to be attached to js, or maybe it’s just bare js), then life becomes easier for everyone: both the designer himself and the developers , who are no longer pulled by all this. This is a personal opinion based on 2 years of experience in the same team (and yes, in the end our designer learned html, css, and is now learning js).
The problem is that without knowing how it all works, it's not a fact that it will turn out to draw something that will actually work.
Analogy: you are a car designer, but you don’t know what, where, how it spins / opens / turns on, how many wheels should be and why, why does it need wipers, etc. Nothing at all, except that the car is such a thing that drives on the roads and someone sits in it.
And you need to draw a car for someone to assemble it. Let's say you drew it. Everyone understands that what you have drawn, without having an understanding of how the car is arranged and what should be where it should be, will not be able to work normally.
So, in the manufacture of such a car, options are possible:
- collectors are stupid. they try to assemble according to the drawing, something comes out that does not work. At all.
- sboschiki stupid, but not quite. They say they will not be able to collect, goodbye.
- the assemblers are normal, they collect something similar, it seems to be driving, but not ice.
- the assemblers are cool, they assemble something similar, everything works, but it has little in common with the source code.
- assemblers are cool, super-kind, having a lot of free time and not caring about money - they will explain what and how is wrong, how to make everything work as it should, and find all ways to make it as close as possible to the source, but so that everything works.
Now think about:
(a) the probability that you will come across pickers from the last category
(b) the likelihood that cool or at least normal assemblers will prefer to assemble a car according to your drawing, when there are competitors who know that there are 4 wheels, and the engine should be as close to the ground as possible, and not on the roof
In general, there are no altruists in the world, and when there is an opportunity to make up a site according to the design of a person who knows exactly how his ideas can be implemented in practice, everyone will prefer to work with him.
Maybe, of course, there are people who draw so well that they can be forgiven for everything, but something tells me that their number is small.
"without using" is written separately (since gerunds, etc., see the grammar of the Russian language )
A WEB designer, by definition, must be able to provide his work in an electronic version. And very often they do it in Photoshop (PSD templates) and, accordingly, you don’t need to know HTML + CSS + JS. You can also make up in special programs, but the quality of the make-up will not be the best.
And so, judge for yourself. Who will need you - a super-duper idea generator, without the ability to typeset, if there are those who know how to typeset and generate super-duper ideas? That is, finding a job as a PSD "draughtsman" of sites will be difficult. It is obvious. On the other hand, if you can draw , that is, you have a good drawing on a tablet, etc. Then try to look at the professioninterface designer , not websites. The gaming industry needs people who can just draw something to create future textures, or interfaces.
Right off the bat: a girl needs to learn the basics of usability and "pull up" the design.
This will increase profit by 2.5-3 times.
Well, how much can he increase his value if he thinks through usability?
Previously, it was vital for a designer to have a technical basis. Today, with the exception of some points, anything can be implemented. Another issue is the price, timing and complexity of implementing the design in life, but if you work in a team under the guidance of an experienced PM, then you can do without it. Although, of course, in any case, you need to grow, but not in the direction of coding (it is enough to know only the general points for successful work), but in the direction of interface design, usability and other things.
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