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Where to store game data in an android mobile game made with Unity?
The game is quite simple. If you try to describe it briefly, then this is a fantasy RPG quest, that is, a minimum of pictures, animations and other things (because there is no artist in the team). The story will be told through text, but the core of the game will be similar to the World of Shadows and the like.
The problem arose here. How to store game data? In particular, a description of tasks, objects, abilities, as well as the characteristics of each of these, so to speak, "phenomena". After all, there will be a lot of all this, since we cannot pull it into graphics. The game is made on Unity.
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In configs, for example. Configs in StramingAssets. You can also use ScriptableObject.
For something more complicated than Tetris, you need (!) To use the game data editor. Either self-written on Excel tables | google spreadsheet | scriptable object, or a ready-made manager. In 2018, managing game data in SQL, XML is an addiction.
Paid:
https://assetstore.unity.com/packages/tools/visual...
Free:
https://assetstore.unity.com/packages/tools/visual...
Both assets have documentation.
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