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Where is the best place to start for a beginner in 3d modeling?
Welcome all. I decided to take up modeling as a hobby. In general, a complete beginner, so I wanted to ask you to advise courses \ books \ tutorials on the topic (it is possible in English, there are no special problems with it), and, preferably, tell about the advantages of this or that editor and all the tools necessary for them, preferably such, so that in the far foreseeable future it would be possible to freelance. In general, I am interested in creating characters, maybe small scenes-collages.
Thank you all for your replies and attention.
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First you need to decide in which program you will be doing 3D. Choose from the popular 3ds max, Maya, 4D cinema, Blender - These are complex programs that, apart from modeling, can directly do other things: animation, sculpting, etc. There are more specific programs, such as ZBrush, 3D-Coat, Mudbox - primarily geared towards sculpting.
And in order to decide, it is worth reading about programs, about their strengths and weaknesses, as well as paying attention to their cost, it will come in handy when you think about freelancing.
Based on your desire to create characters, I think you should look first of all towards sculpting packages.
Well, regarding the search for educational materials, everything is simple, go to the search engine \ YouTube, type: "Lessons on [program-name]", they are all mostly of the initial level, watch them, memorize the mechanics of working in the program, try to do something mine, many times. There are many more complex videos in English on Youtube, watch how complex projects are made, try to repeat. You can take free courses from some online school, though all of them teach 90% 3ds max and architectural visualization.
SketchUp is perfect https://www.youtube.com/watch?v=GkXpJZlWvmk where you will get to know everything, incl. with extrude and texturing, for it, if desired, you can install VRay. For most tasks it is enough, it is also used for very complex tasks too. I haven’t seen any better sketchup for 3D, it’s just a miracle, there is a FollowMe tool very interesting https://www.youtube.com/watch?v=Uw4lSXOFLMU those who do repairs always use it, once the sketchup belonged even to Google, it already seems to be repurchased for the third time
Use Blender or 3ds Max, upload models to social networks. networks with Verge3D, show everyone and build a portfolio for future employers!
If you do it commercially and quickly, then SketchUp and vray are a very easy-to-learn bunch for a long time on their model. It took me 3 days to fully master SketchUp, 2 more for vray materials. I recently started learning Blender... it's been a month already, and I'm skidding on primitive modeling tools, this product is orders of magnitude more complicated than SketchUp, but yes, there is animation, there is sculpting and a terrible cylce built-in render.
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