Answer the question
In order to leave comments, you need to log in
Where is the best place to model the landscape, characters, weapons for the game engine?
Hello, my friends and I will want to make models for the game. The game will be on UE3. It is better to make a character in a brush, a landscape in Maya, but what about in max? And again, you need to have a minimum number of polygons, but the quality was at the level. Or maybe it needs to be combined? Someone can write a pipeline for this procedure or give their opinion based on your personal experience.
Answer the question
In order to leave comments, you need to log in
A set of software and pipeline for the production of content for a cross-platform 3D game
Is it so important for you to do at least something else in Max?
then add a "box with deviations", blender, marmoset, keyshot, KSI and much more can be listed.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question