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Roman Belinsky2015-04-11 16:23:03
3D
Roman Belinsky, 2015-04-11 16:23:03

Where is the best place to model the landscape, characters, weapons for the game engine?

Hello, my friends and I will want to make models for the game. The game will be on UE3. It is better to make a character in a brush, a landscape in Maya, but what about in max? And again, you need to have a minimum number of polygons, but the quality was at the level. Or maybe it needs to be combined? Someone can write a pipeline for this procedure or give their opinion based on your personal experience.

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2 answer(s)
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xmoonlight, 2015-04-11
@xmoonlight

A set of software and pipeline for the production of content for a cross-platform 3D game

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sergey kushnir, 2017-02-02
@5ergunka

Is it so important for you to do at least something else in Max?
then add a "box with deviations", blender, marmoset, keyshot, KSI and much more can be listed.

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