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What is the secret behind the graphics of the Crysis series? Why has no one been able to beat Crytek in this regard?
All parts of the Crysis series were famous for their unsurpassed graphic component, which even now no one can surpass. Whose merit is this? 3D Engine programmers? Maybe artists? What's the secret?
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Equal part of coders and artists.
This is a very controversial issue and everyone can interpret it in their own way.
The only thing that crytek guessed and pushed through was that during the stagnation they decided to spit in the face of the rogue weak iron and smart-ass video card manufacturers. Roughly speaking, card manufacturers were in no hurry to roll out really new pieces of iron. all game developers are always trying to cover the maximum range of hardware, which means they take the average mass and are guided by graphics on it, which means there will be no breakthrough graphics.
An analogy can be drawn with the release of ryzen processors, they spat intel's stagnation in the face and made a jump in the market by knocking down the price / core.
The logic of the developers' actions is always there, as well as the choice:
- to spit on everything and all the forces with money to send to the development of a top game in terms of graphics. But there are huge risks that the game will not shoot, which means it will not pay off. Weak hardware won’t work, which means players won’t buy it, average hardware will pull at minimum wages, which means it’s highly likely that the overall graphics will be much worse than if the graphics were sharpened for this hardware, which means they might not buy it either. There are very few gamers with top-end hardware, which means it’s not a fact that the profit will be big.
- go along the knurled and focus on the average iron. It will take an order of magnitude less money and effort, which means that it will not be so scary to burn out. A vivid example of this option can be seen in any game, as a rule, there will be no pronounced difference in graphics between medium-high-ultra settings.
Unsurpassed at the time.
Grandmothers. Time. New technologies.
At that time, they were the only ones who invested so much in the development for new hardware.
They looked bad, they have already surpassed it for a long time, from fresh you can take, for example, Horizon Zero Dawn or Battlefield 1. And there is no secret, they just invested all the resources in graphonium and scored on everything else, in terms of gameplay, Crysis is so-so, an ordinary shooter . The technical team was strong, that's why it turned out to play in contrast with other games.
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