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Where can I get information on the game balance?
Chur the first 10 answers from Google do not throw.
In particular, I'm interested in the balance in rts
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Question from the cycle "where to get information on programming".
There is a lot of information on game design in these your Internets.
In general, the way to build a balance is something like this:
1) Play a million hours of games in the genre you need. In different - top in their segment, "middle peasants", failures, indies, etc.
Not just stick to the screen, but thoughtfully understand the features of the game - where the game balance leads the user, where points of need are created, and so on.
2) Find from 3 to 12 thematic portals, all sorts of dtf, indie gamedev, etc.
Read manuals . Yes Yes. Do not stumble onto the board with a ton of questions hoping to hear a single how-to, but rather read caustically game design manuals for beginners, answers to similar questions, reviews, and so on.
3) Download half a gig of books, lectures, reviews, articles and more. There are relatively few books on game design, but with the ability to use Google, they are found very quickly. Also pay attention to video lectures, course programs on thematic specialties and more.
In general, the "Game Design" tag will help you.
4) After analyzing everything written, create a prototype and work out the details, cutting off the unnecessary. 5) Write a more or less primitive bot for your mechanics, and run bot vs bot games indefinitely.
6) Test on yourself, colleagues, comrades.
7) Analyze the results of paragraphs 5 and 6, and redo until you are satisfied with the result.
The simplest is through proportion.
1 soldier = 1 life, 1 speed, 1 damage, 1 gold to build
1 dog = 0.5 life, 3 speed, 1 damage, 2 gold to build
1 battleship = 3 life, 0.5 speed, 3 damage, 4 gold to build
1 dragon = 3 life, 2 speed, 3 damage, 10 gold to build
total: multiplying all the parameters, divided by the price, gives some kind of reference constant, to which everything boils down. In this case it is ~1-1.5.
Well, if you write the game yourself, then, in theory, you are the person who should know all the subtleties of your own game, what, where and how affects its balance, and the like.
+ IMHO, the perfect balance is not possible due to the fact that there will always be just someone more cunning in some aspect of the game than you. So there will never be a balance, but there will be something like it, it comes with experience, time and things like that.
You can calculate the balance only in very simple RTS, where the races are not very different.
Look at StarCraft - it's impossible to calculate the balance there, everything is adjusted as you play and based on statistics.
In fact, there is only a rock-paper-scissors rule. Analyze other games and create your own rules.
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