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RussiaTelochkiVodochka2015-09-19 14:07:07
3D
RussiaTelochkiVodochka, 2015-09-19 14:07:07

Where can I find good render parsing material?

I want to learn 3D mathematics, but there are so many difficulties on my way. I tried to read articles from Habr on software rendering, but they are written by the mafia, which does not reveal its secrets and does not paint formulas, maybe I don’t have any basic knowledge. According to articles, I mastered only matrices (transformations) and perspective projection and several algorithms. My knowledge in trigonometry&geometry is school. Advise on how to properly study this area of ​​​​knowledge / good material? There is information that this is taught in higher educational institutions, if you have in mind - recommend it, but my self-education is not bad either - I want to study, it's interesting.

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5 answer(s)
A
Armenian Radio, 2015-09-19
@gbg

Try Nemnyugin's textbook. It is for students.

S
Sergey, 2015-09-19
Protko @Fesor

Look for lectures on "machine graphics".

V
vaux, 2015-09-19
@vaux

To study a deep theory of rendering, I can advise the book Physically Based Rendering: From Theory To Implement... . Unfortunately, only in English.

A
Alexander Taratin, 2015-09-19
@Taraflex

To start
https://code.google.com/p/gl33lessons/

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MagnetonBora, 2016-03-28
@MagnetonBora

It's a shame that the mathematical base is only school ... In computer graphics, quite a lot of mathematical things are required.
Try starting with this .
There is also this book, but it is more complicated, in my opinion.

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