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Where can I find good render parsing material?
I want to learn 3D mathematics, but there are so many difficulties on my way. I tried to read articles from Habr on software rendering, but they are written by the mafia, which does not reveal its secrets and does not paint formulas, maybe I don’t have any basic knowledge. According to articles, I mastered only matrices (transformations) and perspective projection and several algorithms. My knowledge in trigonometry&geometry is school. Advise on how to properly study this area of knowledge / good material? There is information that this is taught in higher educational institutions, if you have in mind - recommend it, but my self-education is not bad either - I want to study, it's interesting.
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To study a deep theory of rendering, I can advise the book Physically Based Rendering: From Theory To Implement... . Unfortunately, only in English.
It's a shame that the mathematical base is only school ... In computer graphics, quite a lot of mathematical things are required.
Try starting with this .
There is also this book, but it is more complicated, in my opinion.
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