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When you import an optimized mesh into unity, does the old, unoptimized one still remain?
There is an obj, I decided to optimize it, removed the extra triangles and vertices, when importing into unity, the new obj still has an unoptimized mesh. I also tried to import fbx, nothing changes, although everything is fine in maya
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Add your obj to the new project.
If not optimized, then such an obj.
If optimized - the problem is in the project / Unity.
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