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ubuntu_lts2020-07-19 21:51:21
Game development
ubuntu_lts, 2020-07-19 21:51:21

What zoom factor are you using?

When moving through levels, I increase the experience for gaining the next level, by 1.2 (to go to the first level 4, to the second 4.8, and so on)
Isn't the coefficient too high?
By level 50, the user will be able to pump ammunition up to 100 units (this is if he does not pump everything else and pours all the pumping points into BP pumping), 1 unit of ammunition allows you to gain ~ 5 experience, that is, in one pass he can recapture 500 experience and then wait 10-40 minutes until the power supply is restored.
Well, there is experience from all sorts of other things, I no longer take tears there.
Will it not turn out that by the 50th or 100th level, the user will gain experience and will hammer a bot with some server for me for a week, or he will fall down because the hunt will disappear? :P
Does anyone have a practice of how much experience to increase for the next level, some balanced numbers?

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GavriKos, 2020-07-19
@GavriKos

Well, here third-party practice will not help much specifically for experience - you need to take everything in a compartment - i.e. and the rate of level growth, and what each level gives, and the growth of the dropped exp.
+ should be influenced by the monetization model, the game concept itself, locks, and so on.
And so - open the rulebooks for which thread desktops and look at the numbers there. For example, DnD - 1k, 3k, 6k, 10k, 15k, 21k, 28k, 36k, 45k - here you can find the dependence ;-) But there, the gains from the level are not so simple

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