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How many updates per second?
There is a game, let's say a shooter, how many times per second should data be sent to the server?
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Depending on the extreme ping value at which it remains comfortable to play
Depends on your choice for a particular game.
Standard options at 60 fps on the client:
You can even make it so that the host in the game chooses in the settings what the server fps will be. More than 60 simply does not make sense, because. it is no longer visible to the eye. Less than 10 is already bad, because. even 10 can be noticeable in some games. For shooters below 30 is not desirable. In addition, this number directly depends on the fps on the client, i.e. the question is not how often to send, but how often to skip sending data in the next frame (tick_rate).
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