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Antoonio542019-07-18 10:09:27
Game development
Antoonio54, 2019-07-18 10:09:27

In what / how / where to write down the quest lines?

Text quest, the player chooses answers and follows the story. Depending on the answer, the plot can change in different ways, the game has several endings.
It is necessary to paint all the storylines of the game, but I have no idea how to do it? This is my first experience, maybe there are some specialized solutions? How is it generally done?
In Word, the exact is not an option. In Excel, in principle, you can try to make a tree structure. Or draw a mind map in Google?
Tell me, good people!

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8 answer(s)
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Konstantin Kitmanov, 2019-07-18
@Antoonio54

ink
twine

R
Ronald McDonald, 2019-07-18
@Zoominger

Paper and pencil.
Eraser also for undo.

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Stalker_RED, 2019-07-18
@Stalker_RED

At the development stage, stickers and ropes on the wall, for example.
Then in the database.

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misterobot404, 2019-07-18
@misterobot404

What kind of leaves, maybe they use it in 2019, but only for a sketch of the concept and the initial structure. I'm not sure that there is a convenient branching here, but I can advise Final Draft.

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dollar, 2019-07-18
@dollar

Read about UML diagrams , what they are and what they are eaten with.
You should probably like it.
PS https://www.draw.io/

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Boris Korobkov, 2019-07-18
@BorisKorobkov

In Word, the exact is not an option.

Why? For the first prototyping it will do.
Simple branching can be done with multilevel lists.
Complex branching - using hypertext links to another page.

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Konstantin Tsvetkov, 2019-07-18
@tsklab

Database: event with input and output parameters. Next move: the input parameter of the event is the same as the output of the previous one.

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Alexey Lebedev, 2019-07-20
@swanrnd

We used stages and events like in TES Skyrim

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