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T_y_l_e_r2017-01-03 18:37:52
JavaScript
T_y_l_e_r, 2017-01-03 18:37:52

What tools are there to make WebGL development easier?

What are the webGL game development tools?
Interested in all options, such as paid.
For writing a browser game in the doom-gothic style (first-person view and tilted from above).
Maybe there is a map editor or a ready-made engine?
I saw various games, even quake 3 on js.
How do they manage to port maps from PC versions?
Before hiring a programmer, I need to figure everything out.
Share information who knows and saw.
Thank you.

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3 answer(s)
Y
Yuri, 2017-01-03
@T_y_l_e_r

there are no serious games on webgl, forget it. because of the old opengl graphics will still be miserable. if I'm not mistaken, you saw not q3, but q2...
but they port it from scratch, take it and write it with pens, you can take textures, models from the old game, I'm not sure about shaders, well, it's natural to rewrite the code there C and here js.
webgl is suitable only for beautiful small 3d presentations, as well as very fast 2d rendering, it will do for 2d games.
maps are a set of 3d models of different objects, for webgl, for the most part, you need to convert the format of these models.
of the ready-made engines there is Unity3D, there seems to be an export to webgl, but don't expect much from this.

S
svaa1982, 2017-01-08
@svaa1982

Have you looked at Blend4Web ? there everything is created in Blender, and then exported and launched by the engine itself. Basic logic can be done without programming, using a visual editor, although for me its presence is rather a minus than a plus.
Judging by NASA and comrades, the engine is clearly popular over the hill.

M
madved, 2017-01-09
@madved

Gothic, especially the first one, can be easily (graphically loaded) ported to WebGL
. The choice of a tool for porting depends on the task.
By ease of development:
1.1. Unity (although I don't like it)
1.2. UE4 (If they still support normal export to html after the release of WebGL2, which will be released in February)
2. Blend4Web / Godot
3. Three.js / Babylon.js (Although it might be easier to write your own framework here)
4. Own framework on bare webgl or based on available
ones By ease and performance (According to the previous list):
1 - 4
2 - 3
3 - blend4web
4 - godot, unity, ue4
We can say the first list is inversely proportional to the second
Personally, I would choose blend4web or UE4 (if webgl is normally supported in anril)

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