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Boneshock2017-05-12 09:33:30
Game development
Boneshock, 2017-05-12 09:33:30

What technologies/programming languages ​​were used in such legendary game projects as the Demons/Dark souls series?

1 ) More interested in the technical part of this issue.
Programming languages/technologies that were used in these projects, etc.
2 ) How did you become igrodelyami at that time? What approach did people take?
was it really from the series: Yeah, for such a project we need the C ++ language and the EU engine,
we will move in this direction.
3 ) What language will be more favorable for developing games for android?
-I saw a lot of controversy about this issue ... Someone uses bundles with java,
and someone with c#, etc. I would like to hear some specifics on this topic.

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4 answer(s)
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Dmitry Roo, 2017-05-12
@xez

1. https://ru.wikipedia.org/wiki/Dark_Soul
https://ru.wikipedia.org/wiki/PhyreEngine
2. What is "that time"? DS3 came out a year ago.
3. It depends on what kind of game. There can be no specifics on such a non-specific issue. "Games" for android are casual games with one screen, and powerful 3d projects on Unreal, Unity engines, etc.

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Mimuss, 2017-05-12
@Mimuss

It was possible to pay attention to the inscriptions at the start of the game, among which was Havok - the physics engine.

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Dima Sokolov, 2017-05-20
@dimka11

2. I think it depends on the knowledge of technology from key developers in companies. In large projects, self-written or seriously modified third-party engines are often used. C++ is used because it gives more low-level resource management.
3. If you write a game from scratch, you will need JAVA knowledge anyway, otherwise it all depends on the chosen engine.

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Dmitry Alexandrov, 2018-03-24
@jamakasi666

1) What languages ​​developers know and what technologies they can afford to buy.
2) If something unique, then they stupidly sat down and wrote on something convenient, if they initially aimed at a certain genre, for example, a strategy, then they stupidly bought the engine from developers who had already made a strategy on it. Relatively speaking, we wanted a dune2000 clone, so we’ll buy a dune engine and make our own game.
3) Java\С#\C\C++\JS\Kotlin and dozens more. Whichever is more convenient, they use it.
There is nothing fantastic in DS and the mechanics / graphics of the game can be easily repeated on any engine.

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