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What size do you need to make a 2D character sprite for unity 3D?
Please tell me what size (resolution) the image should be in Photoshop so that when I transferred the sprite to unity it would not be too small?
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you would be defined that means - "too small".
so it is possible to display 4 pixels on the whole screen.
if you are talking about the size in units, then freeExec tells you right.
if about the resolution and blurring of the picture - then just count for yourself. the target device is what thread the screen is 1980 by 1024.
on this screen your character .. occupies, well, conditionally 50% in height.
that is, it occupies 512 pixels of screen space conditionally.
well, make it in Photoshop 1024 x 1024 (a small margin, so that if you don’t redraw it for a higher resolution),
and in the texture import settings in Unity - specify sufficient 512 and rejoice.
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