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andreeffanat2019-03-26 09:35:22
Game development
andreeffanat, 2019-03-26 09:35:22

What should be the plan for learning Unity development?

I started my journey into gamedev. I'm learning C#, useful in Unity, but poor knowledge in mathematics and C# makes itself felt.
I understand that you need to study linear algebra and so on, but in what order and where should I do it? Found https://proglib.io/p/gamedev-study-guide/ this article, but for my goal (to get somewhere as a junior as soon as possible), it's too long a way. What exactly is needed?

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GavriKos, 2019-03-26
@GavriKos

it's way too long. What exactly is needed?

even for a junior, you need to have several working prototypes and be ready to show them. I suggest you start with this - decompose this task, so to speak - write a prototype. And you will understand where exactly the gaps are.
Plus, we immediately improve algebra, geometry and vectors.

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