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What should be the plan for learning Unity development?
I started my journey into gamedev. I'm learning C#, useful in Unity, but poor knowledge in mathematics and C# makes itself felt.
I understand that you need to study linear algebra and so on, but in what order and where should I do it? Found https://proglib.io/p/gamedev-study-guide/ this article, but for my goal (to get somewhere as a junior as soon as possible), it's too long a way. What exactly is needed?
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it's way too long. What exactly is needed?
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