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Max Sadirov2020-01-06 19:15:07
3D
Max Sadirov, 2020-01-06 19:15:07

Is it worth switching from Blender 2.8 to 3Ds max?

I've been learning blender 2.8 for over 3 months now but I'm about to switch to 3ds max. The main purpose of learning 3D is game development. 3Ds max captivates with its demand and a huge number of online courses. Blender has little educational content and there are almost no worthwhile courses (I mean version 2.8+). When I started to study 3D, I didn’t really worry about it, I just took the most accessible. But now I'm concerned about the question of how relevant blender is at the level of large companies? Since almost all major studios work on Max. Well, what else wins in terms of convenience, the number of tools, performance, etc. etc.?
Max I have never run. Is it worth doing this at all?

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4 answer(s)
A
Andrew, 2020-01-16
@KeySVG

Look at the weekly collections of the best works on blendernation or here https://blenderartists.org/c/artwork/forum-gallery - and if you have already passed this level, outgrown it and this is primitive for you - then feel free to go further up the stairs. At least to 3d max, at least to Maya.
If not, then changing the platform will not help.
Are you missing study material? Subscribe to the already mentioned https://www.blendernation.com - and you will receive so much educational material DAILY that you will not even have time to get acquainted, let alone go through these lessons.

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Ronald McDonald, 2020-01-06
@Zoominger

how relevant is blender at the level of large companies

Not how much. Large firms can afford a normal commercial product.
Go to Max.

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TetrrikonGame, 2020-05-06
@TetrrikonGame

Based on my experience in max (more than 15 years), I chose Blender for myself. For me, it turned out to be more convenient and productive (in terms of game development). The transition process itself was a little painful, but not fatal. But in general. You don't need to listen to anyone. Work in the software that you feel most comfortable in, be it max, t-shirt, blender, blue or splinter.

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Anton_1981, 2020-10-14
@Anton_1981

I can tell you from my experience of training and getting a job as a modeler for games.
And yes, I'm only for a blender, because Autodesk's fat ass moves with good kicks.
1. If you are a beginner, open a job search site and see what programs are required to apply for a job. In my country, as of 10/14/2020, I did not find a single ad where a blender was required, in all cases it is May, Max, Zebra, Photoshop, Substance Painter.
2. It is not the program that is important, but the principles - high poly, low poly, middle poly, sweep, baking, painting (this is for a modeler). Having learned the principles, you will easily change to any software, since the principles are the same everywhere.
3. No need to learn every button in the program. There are billions of buttons, they are constantly changing, shifting, but in fact an extremely limited number is needed. If you decide to become a modeler, you don't have to learn PARTICLES at the initial stage, animation and other garbage that you will forget about in a week. Limited to movement in the viewport and basic modeling operations. No need to try to sculpt - this is later, if necessary, and not in a blender. As soon as possible, go to tutorials on creating ready-made assets. Conventionally, a month for the viewport and basic modeling operations, and then immediately practice, a lot of practice. You don't have to spend years learning exotic whistles that no one uses. After Tuors, I would advise you to model modern weapons (pistols, machine guns), fuck all the organics.
4. The most important step is the availability of tutorials for creating game assets for the software you stopped at, in the language that is native to you. If you are a beginner, it will be very difficult to watch the lesson in May, but to do it in a blender. Yes, by lessons / tutors I don’t mean 15 minute videos from YouTube. There are very few good lessons in free access on modeling for games, and those that are known to me are all based on Mai.
5. From myself I will say, for a modeler in game development at the moment I was teaching Maya, zbrush, photoshop, substance painter. Then you will learn anything, but if the task is to have a modeler in game dev, this is the best option at the moment, in terms of demand in companies and the availability of available lessons.
Z.s. maybe I wrote a little chaotically, but I think if you want to figure it out.

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