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YGeorge2013-02-28 14:25:15
Mobile development
YGeorge, 2013-02-28 14:25:15

What OS would you choose for mobile development now?

Imagine the situation - you are a novice developer, you want to program for mobile devices. You need to decide now which way to go.

On the one hand, there is Apple, a company that has given many developers the opportunity to earn money. Large market, many solvent customers.

On the other hand, there is Google, which goes by leaps and bounds and develops rapidly, bribing with affordable devices and fewer restrictions on development.

And then there is Microsoft, which was slowly dying, but finally merged with Nokia, and now there is a good chance that they will take off.

The question is, who would you bet on now? Who do you think will take over the market next? Or will everything stay as it is? Or perhaps new companies will replace the giants? It's interesting to hear your opinions on this. Thank you )

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11 answer(s)
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Terranz, 2013-02-28
@Terranz

android, of course!
for development under yabble - you need a poppy
of vinphones - one and a half smarts for insane money,
all sorts of marginals with tizens \ bads \ ubunts \ bb still occupy a little more than no position

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AgentSIB, 2013-02-28
@AgentSIB

Apple - if for earnings (initially you need a Mac and 3000 rubles a year to be able to publish)
Android - there is less earnings, development methods are simpler (800 rubles once per developer account)

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Demtriy, 2013-02-28
@Demtriy

I have been working in mobile development since 2008. Wrote under win mobile.
Getting into iOS development is much more difficult than any other mobile platform. But after you begin to feel the bottom under your feet in it, you no longer want to leave it. Windows Phone (not to be confused with windows mobile) has incomparably greater potential, but Microsoft management spoils everything, and there is no reason to say that something will change in this regard in the coming years.
Development for devices with FireFox OS, RIM QNX and WebOS is also very attractive. Specialists in the latter will be extremely in demand in the very near future.

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silvansky, 2013-02-28
@silvansky

iOS, definitely. Work is first of all earnings, Android has a little worse with this.

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Dreddik, 2013-02-28
@Dreddik

Why should the market be captured? The market is cut down.
I would choose iOS, because when developing with it, there are many times less hemorrhoids (except for buying a poppy or installing a hackintosh)
Or Windows Phone. Because there is something unusual in it

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ZiGR, 2013-02-28
@ZiGR

Start with Android (the conditions for starting are more accessible) and then grab other OSes. At the next stage, I would choose iOS and Android already.
Now many developers are developing for two OS at once.
Moreover, the task of porting is facilitated by using native code.
image

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Vyacheslav Golovanov, 2013-02-28
@SLY_G

You need to vote

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Demtriy, 2013-02-28
@Demtriy

it’s hard to say about firefox ... I think this is a niche system for budget smartphones, of which there will be a lot. but for WebOs, the prospects are now very bright, since LG is taking it into circulation.

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Andrey Sklyarov, 2013-03-01
@coder1cv8

I would choose the same thing that I chose at the time - Android. With earnings, everything is very good here, despite popular belief. Of course, the golden age for aspiring Android developers has already passed. Now it will be much more difficult to start, but still easier than with iOS.
Regarding Microsoft, I thought that they would take off a year ago, and I would advise this particular platform (since entering the market at the time of its growth is the key to success), but now I don’t think so.

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Alexey Sidorov, 2013-03-01
@Gortauer87

What about moving into gamedev? Games then rummage between platforms better, you don’t have to study each platform every time from scratch, I took the Unity SDK and go ahead or any other cross-platform SDK, at worst openGL ES is everywhere except for vendophones, of which there are few.

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SmolLena, 2013-03-01
@SmolLena

Android - at least now the most common compared to the same ios.
then look at your target audience - maybe they just can't afford expensive apple phones, and most of it is on android?
but in general, monitor the niche of your application for the presence of such by-catch for the OS.

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