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What language, development environment and engine can be chosen for small 2d games?
Studied C and C++, didn't go further than small console applications and games. I read tutorials on basic game development (for example, a post on Habré about writing a mini-framework and the subsequent game on SDL) - too much immersion in details, I want something simpler and more transparent. But not some GameMaker, of course.
About 6 years ago I wrote small toys on BlitzMax, I liked it very much, it was possible to focus on the logic of the game, and not on rendering, loading resources for 100500 lines of code, etc.
Now I want something similar, BlitzMax itself is somehow not it now ... outdated, and in general, I'm ready for more complicated things, but at the same time I'm not ready to spend a huge amount of time studying how at least one image on display the screen, and prescribe the initialization of the screen.
I haven't tried Unity, but they say it's very simple. Only there 3d, as far as I know, I'm only interested in 2d.
Would you recommend something like that?
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www.godotengine.org/features python
scripting
www.yoyogames.com/gamemaker/features a
classic of the genre - scripting in a language similar to C
, you can dig here: gcup.ru/load/engines/3
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