Answer the question
In order to leave comments, you need to log in
What is the optimal language-library combination for the calculation of three-dimensional structures?
For example, you need to build a house, take a graphical primitive parallelepiped (wall, roof), put 4 walls, a roof, cut out a window, a doorway.
And then, for example, you need to calculate the volume, etc.
First of all, the graphics library is of interest.
In addition to the very ability to solve the problem - simplicity, functionality, economy of resources, speed, fewer dependencies.
Suitable python+OpenGL+Qt ?
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question