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What is the correct way to use addressable?
Tell me, is it worth loading scenes through addressable? Perhaps I do not understand the meaning of this option. I use it to reduce memory costs. However, I read on the forums that the scene itself does not use memory if it is inactive.
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Only if you use the scenes in parallel, and activate them during the game. For this, it makes sense to load the scene only at the right moment.
If addressable keys are already widely used in the project, it is possible for unification that this makes sense.
For other resources that are not used all the time, it makes sense to load them at power-on time, rather than store a permalink in components (prefabs, textures, sound, models, etc.)
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