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How to properly set up baked lighting in Unity?
Here are 2 screenshots. In realtime, everything is fine, there is light, but after baking, the light disappears. How to fix it ?
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most likely set the light sources to the Baked mode, and the environment Static Lightmap (or whatever it is called a flag so that it considers that it is necessary to bake the light on the object).
but otherwise, your current settings are not very clear)) who knows, maybe you have already done so.
or maybe you didn’t do baking as such, just turned on the Baked mode on light sources and “oh everything got dark”)) well, this is so from the category - anything can happen here)
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