Answer the question
In order to leave comments, you need to log in
What is better for writing a game backend for an online multiplayer game?
At the moment, I need to write a backend for an online game written in C ++, due to the fact that there are currently no official client libraries for Netty to work with pluses, I think to take Node.Js. Tell me, is Node.Js suitable for writing a game server? the server must process requests of about 2000 clients, is it possible to squeeze more out of the node?
Answer the question
In order to leave comments, you need to log in
2000 is not much. If you are a little versed in the development of scalable services, it is not a problem to write such a backend on a node.
This is generally a ridiculous figure that you can get on a VPS or even check on your laptop. habrahabr.ru/post/123154 And I squeezed out more than a million on a physical computer with a 40-core xeon with 256 memory.
You can squeeze more, but the link to Alexander Shtuchkin's experiment is a bit incorrect.
He had just a million simultaneous connections, one-time. This is not the same as maintaining a connection of a million clients in real time.
If you don't have a realtime MMO, there is no problem at all.
If you're good at Node, why not?
In addition, projects on it scale well.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question