S
S
Sergey2015-08-10 23:54:43
Game development
Sergey, 2015-08-10 23:54:43

What game engine is more convenient to create an instance of an authoritarian server for a match?

Imagine any match like Counter Strike, League of Legends, etc. When there are players who will play the match, the server should obviously raise an instance that will simulate it and calculate fateful decisions such as hits, damage, etc.
In Unity3D, almost all examples describe the case when one of the clients also acts as a server.
UE4 definitely has the ability to run as a dedicated server, without a graph. But I didn't see any classic web container connection that could control the life cycle of such servers.

Answer the question

In order to leave comments, you need to log in

3 answer(s)
G
GavriKos, 2015-08-11
Wai @braza

Unity can be used as a standalone server. To connect to the web, a third server is used - the lobby. Written on anything.

A
Alexey Yeletsky, 2015-08-11
@Tiendil

BigWorld can be used, but I don’t know how they are now with licenses (it used to be even for indie).
And besides him, perhaps, I can’t remember anything available. If you google about session mmos and all sorts of moba, then you can probably dig up a couple more raw products.
Might be easier to assemble on your own.

M
Mak Alexey, 2015-08-17
@S-ed

Under UE4, there is no classic bundle. But if you google you will find implementations on sockets (there is a websocket server).
https://github.com/ankitkk/HTML5Networking

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question