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Number of polygons for mobile games?
How many polygons do you need in a scene for a mobile game to run smoothly ?
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The less - the better, but the main thing: do not spoil the detail of objects too much.
Must be BALANCE!
For mobile:
For Unity characters:
https://docs.unity3d.com/Manual/ModelingOptimizedC...
The number of polygons you should use depends on the quality you require and the platform you are targeting. For mobile devices, somewhere between 300 and 1500 polygons per mesh will give good results, whereas for desktop platforms the ideal range is about 1500 to 4000. You may need to reduce the polygon count per mesh if the game has lots of characters on screen at any given time.
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