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int02h2012-08-23 11:09:18
Android
int02h, 2012-08-23 11:09:18

What game engine for Android do you recommend?

Hello, dear Habra community!
Perhaps the question is somewhat lamer or maybe even holistic, but I would very much like to hear your opinion. I am fond of developing for Android and finally came to the conclusion that I want to try to make my own simple game, just for fun. The question arose about the choice of a game engine. I started to get acquainted with libgdx, but it seemed to me just an advanced wrapper over OpenGL. Then I learned about AndEngine, which seems to even have the concept of a game world object.
Actually a question. Which of these engines is best for a beginner? Do they make a big difference in performance? Maybe it makes sense to look at a different engine altogether?
Thanks for the advice!

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5 answer(s)
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ertaquo, 2012-08-23
@ertaquo

libgdx is a good engine, but due to poor documentation, you constantly stumble upon surprises in the form of cool features and rewrite the code. However, now the documentation is being intensively written and the situation has become better.
But if you are going to write for several platforms, I advise cocos2d-x . You can write under Windows, Linux, OS X, Android, iOS, while almost (or not at all) changing the code. Moreover, the code is native and, accordingly, will work faster than in Java (relevant for Android <2.3). There is a port for Windows Phone in C# and bindings for Lua and Javascript.

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Alanir, 2012-08-23
@Alanir

AndEngine is not a game engine, but a graphics engine. He does not know how to network, physics, sound, AI. However, there are many extensions for it and it's all pluggable. I recommend it to you based on my experience. His productivity is top notch. It is written competently both in terms of optimization and in terms of architecture. Pretty easy to expand.

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Leopotam, 2012-08-23
@Leopotam

unity3d.com - after studying once, you can use it on a bunch of platforms with little or no changes. Yes, mobile platforms are paid, but it's worth it. Supports a lot of all kinds of iron (out of 300 installations, only one failure in Chinese based on MTK), ARMv6, ARMv7.

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IgorMats, 2012-08-23
@IgorMats

Corona SDK is really cool thing, but it has a lot of disadvantages. You can get acquainted with the cons at least on Wikipedia.
LibGDX is also not a bad thing, but my experience with it was a little unpleasant.
AndEngine is beyond praise. Very good code structure and great features. a relatively low entry threshold, but there are also disadvantages, such as the lack of proper documentation and the loss in performance due to the use of lists everywhere.
- I chose AndEngine for myself because it is very pleasant to work with him.

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Sergey Lerg, 2012-08-23
@Lerg

Corona SDK, Moai SDK, Monkey SDK. Choose.
I've settled on the Corona SDK for now.

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