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NeXTs_od2018-05-31 13:48:03
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NeXTs_od, 2018-05-31 13:48:03

What engine would you recommend for this game?

I want to make a web game, I need to choose the technology that will work best here.
The essence of the game:
Shootout between the planets. On each planet there is a certain number of players, let's say 5 on each planet. 1 planet = 1 team. Players can launch missiles at other planets and set up a shield zone on their own planet.
The planets are made in low-poly style. Around the planets there is a sphere consisting of hexagons. When moving the mouse over the enemy's planet, it is necessary to highlight the zone of hexagons (the zone of destruction). When placing a shield on your planet, also highlight the hexes (protection zone).
Planets, spheres and rockets are in 3D, but the planet is always displayed on one side, it cannot be rotated (as well as the camera, in fact).

spoiler
5b0fd164dc2b7912791417.png

What is the best technology for this?
I looked in the direction of webgl + three.js, they also advised webgl + unity.
What will be better?

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3 answer(s)
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Maxim Timofeev, 2018-05-31
@webinar

still advised webgl + unity.

I think it's very sound advice. What does not suit?

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tema_sun, 2018-06-01
@tema_sun

It looks very nice and looks like what they do on Unity. I would start with him.

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Aleksei Podgaev, 2018-06-07
@alexiusp

Apparently, 3D is generally not needed here, since the planets do not need to be rotated. You just need to correctly draw polygonal sprites that would look like 3D. I would do it on Phaser ( https://phaser.io/) - it's much simpler and lighter than Unity. Collisions, physics - everything you need is there.

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