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What does it look like, is there somewhere in the textbooks, a class interaction scheme (UML like that) of 3D scene classes?
I study mathematics of 3d graphics, different algorithms, but so far I have not seen anything about optimization, about the structure (vertices, edges, faces, polygons), there is probably a detailed scheme for organizing a 3d scene application somewhere on the Internet. I visited to implement, it turned out clumsily, not viable.
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