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What can be used under iOS to draw ordinary primitives, at the level of lines and polynomials?
What can be used under iOS to draw ordinary primitives, at the level of lines and polynomials, while the speed of their drawing is important. Moreover, there will be physics inside, i.e. every dt the contents of the view will be updated and recalculated. Opengl ES 2.0 seems to me like a cannon to sparrows. Cocos 2D is better, but I still haven't figured out how to attach the visualization of what I need to a separate view controller without creating a template project with Cocos.
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