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What are they, the everyday life of a 3d-shnik?
I want to learn this profession, I have some knowledge. Worked in several professions. I want to understand what are the pros and cons of this profession?
- Do I need to redo it for someone?
- Are the orders interesting, or do you have to do routine tasks?
How well do they pay in this profession?
- Is there team work?
Say something from yourself, your impressions, and comparisons with other it professions.
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Usually this is the creation of objects for the visualization of the game scene, the creation of interior objects, buildings / structures, weather phenomena (for decoration: snow, storm, wind, etc.), everyday items, commercials.
Input: artistic drawings of images or photos/drawings of objects.
Output: finished models (including motion animation), scene or video.
Pay in this profession depends entirely on the size of the company you will be working for.
There are a lot of interesting things here and there is also where to code, and there are also a lot of rakes ...)
1. any object that is indistinguishable from an object from the real world.
2. fantastic worlds with unusual inhabitants and way of their existence
3. "Beyond..." - space, underwater world, etc.
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