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What are the most relevant (profitable) mobile games now?
Previously he wrote websites, now he decided to develop mobile games.
The idea was to create a sandbox (farm) game, collect resources, research technologies, then fights with other players in the style of TD (turrets, Tower Defense), that is, one defends his resources and the other attacks in waves with his units.
Thinking, reflecting, there is no idea, it’s actually impossible to implement it more precisely, since the whole thing should take place on the server, and if one is not online, and if he sent it himself not online, calculating something of movement and recording what is happening, in general nonsense ...
This raised the question - what are the most relevant (profitable) now mobile games?
What can you really write to one person now and make it profitable?
I didn’t play games on the phone myself, and therefore I’m asking, otherwise there was an idea, but it’s not feasible, and who knows who would play it, this is the market after all ...
Advise - what is relevant now, or what can be done with my idea so that it can be implemented ...
Ps - Do not scold too much, I'm just standing at a crossroads, all of a sudden someone will tell me something worthwhile ...
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it is essentially impossible to implement it more precisely, since the whole thing must take place on the server, and if one is not online, and if he sent it himself not online, calculating something of movement and recording what is happening is, in general, nonsense ...
and who knows who would play it, this is the market after all ...
Do not scold strongly, just now I am standing at a crossroads, all of a sudden someone will tell me something worthwhile.
play.google.com/store/apps/collection/topgrossing
Knowing which games are currently profitable is useless.
You did something similar to what is in the top.
What words will you promote? most of them will turn out to be trademarks.
For tweeters, your place will be after 300 (i.e. no one will find you)
Ok, you have moved up to 2-10 place by request.
Get no more than 3-4% of traffic.
In-app purchases are made by 1-2% of those who install.
We get a million installs from the leader, and you have a maximum of 100 sales
It is believed that the application must be 10 times better than the leader in order to bite off 30-50% of his audience.
Those. You alone must write an application 10 times better than a team of 100 people.
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