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What are the alternative ways to monetize mobile apps?
Actually, what are the unusual monetization models for a simple non-gaming application other than advertising, premium and freemium models?
If the "Donate" button is inside the application, then how is it better to implement it? Direct indication of wallets or through some specific system?
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If under warranty, it's probably best not to touch it. To check the power supply, you need to pull out its 20-pin connector, and close the black and green wires, then if the unit is working, the fan inside the unit will spin.
But it won't help you know it's working, it'll only let you know it's not working. And if the seals are on the case, it will also break the warranty.
Often there is an LED on the motherboard, look through the holes to see if it is on. Or is the USB powered?
Lots to check out. There are few details.
Obvious answer, but have you tried toggling the toggle switch on the power supply? :D
1. To hand over under a guarantee and it is not soared.
2. The battery may have run out, replacing it will work.
3. Or read the article on checking the power supply
You can offer a reward to the developer - but most likely you will not collect much money. Depending on what kind of application you have and the number of users, a third party may be interested in accessing anonymized user data collected in the application
There are also various affiliate programs, but in principle, the options you listed are the most common and acceptable. Another option is gamification. But, this direction is more clear, it will be only after parsing your application. After all, not every method will be 100% suitable.
We need to look more closely.
For applications with virtual currency and special currency, if you pay people real money, then replenishing the balance within the application using offerteam.biz is suitable. This is a service for replenishing the virtual balance of the application with Steam game items, skins, cards, etc. Things go to the developer's Steam account and can be sold profitably, and users receive coins in the application.
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