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What are some good books on algorithms in computer graphics?
It is interesting to learn in detail about photorealistic algorithms, for example, Path tracing, Metropolis light transport, Radiosity, Photon mapping... Any different rendering algorithms, clipping unnecessary polygons, defferred shading and all this with examples in C, not lower than the OpenGL 3 API are relevant. in Russian, but not critical.
Purpose: to expand your knowledge in the field of 3d graphics, by experimenting with the possible implementation of algorithms on OpenGL ES 3.
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Abrash Michael Secrets of Graphics Programming-K: EuroSIB, 1996.-384 p.-ISBN 5-7707-8493-8
Not in Russian. No one to translate. And so it barely gets into production. And so: Longueil, Eberli, Realtime Rendering, a series of GPU gems, physically based rendering. Or get a job somewhere as a junior, and then find out what is fashionable now about rendering.
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