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DanilaBodrov2017-09-19 12:11:31
augmented reality
DanilaBodrov, 2017-09-19 12:11:31

What are AR games and applications developed on?

How to make apps for Hololens, Android AR, Apple AR?
Do they all have different platforms? Or is it possible to make graphics in Unity or Cinema 4D and upload to Apple AR?
Is it possible to make graphics in Cinema 4D and other 3D programs under Hololens?

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3 answer(s)
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asd111, 2017-09-19
@DanilaBodrov

Everything is implemented at the level of game engines. And big game engines like unreal engine cover almost all platforms. Digging deeper is almost pointless, because each set of VR, AR has its own SDK in C ++ and making something that covers several platforms is time consuming.
https://www.unrealengine.com/en-US/vr
Learn how to work with some big game engine. Be it Unity or Unreal engine.
What Apple showed at the presentation was made on Unreal Engine. Proof https://www.unrealengine.com/en-US/blog/high-end-a...

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Daniil Basmanov, 2017-09-19
@BasmanovDaniil

To develop for Hololens, you need either the Windows 10 SDK or Unity, you can also use Unreal if you wish, but Microsoft officially recommends Unity. There are no Android AR and Apple AR, there is ARCore and ARKit , these are SDKs that can be used directly or called from the game engine. In terms of mobile AR, there is not much difference between Unity and Unreal.
Graphics for the engine can be made in any program, even in Cinema 4D, even in notepad, the main thing is that the engine supports the format. You can’t push anything directly from Cinema 4D into Hololens, because cinema is not an engine, but an editor.
In short, if you really need Hololens, then take Unity, if not really, then take what you like best.

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Ivan, 2017-09-19
@helpik94

Vuforia (the free version does not have all the functionality), Kudan (you can also use it for free, but there will be watermarks), ARToolKit (distributed for free, and good functionality). All have Unity support

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