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Qwelin2014-05-22 02:47:00
Mobile development
Qwelin, 2014-05-22 02:47:00

What advice would you give to aspiring indie game developers on mobile platforms?

A lot of ideas came together and it was decided to write small games for iOS/Android in the summer. Games will focus on fun and creativity, so 3D games are out of the question.
The first thing we realized was that we would be writing in C++ and using Cocos2d-x and Box2D. Not counting small libraries and supplements.
I've read a lot of articles about development in general, etc. but it's all a mess.
Give guidance to young pioneers and maybe in the autumn we will please you with interesting games and applications.

Maybe from my own experience, or maybe just advice from the outside.

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3 answer(s)
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HaruAtari, 2014-05-22
@HaruAtari

Give guidance to young pioneers

This, of course, is unlikely.
And on the case:
My advice to you: do not underestimate 3d games.
It's great and commendable that you set such goals. But the 3d engine won't hurt you. I've only worked a little with coconut, so I can't be completely objective. But it is somewhat more difficult to develop on the pluses than on the sharp. Why not try unity3d? Fix the camera on the side in one position and the view will be like in 2d, but this will increase the speed of development.
In no way am I encouraging you to give up the pros. I really love this language and I think that together with Haskell it can solve all the problems of mankind from corrupt government to aging and death :-)
But if you're just starting out making games, it might be worth focusing on higher-level tasks to focus more on game design and game mechanics. Make one game (the first one will still come out lumpy) on the unit. It provides a bunch of different and convenient tools that greatly facilitate the development process. And when you get a complete vision of the picture - make an informed choice. I would do so.
And do not forget that in articles you most often read the opinion of their authors. Make sure that your opinion is justified, and do not blindly trust everything that you read.
Well, in general: just write games. Yes Yes. It's as simple as that: sit down and write. No theory will give you the knowledge that you get in practice. Good luck in your endeavors.

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GavriKos, 2014-05-22
@GavriKos

1) Find someone who was involved in game development - let him help with advice, guide.
2) Never talk about deadlines - you still won't fit in.
3) Find a decent artist and game design - users don't care what the code is written on, but how it plays and looks is important!

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fixmax1, 2014-06-11
@fixmax1

I would also advise Unity3d, especially since it has had native support for 2d for a long time.
And as a matter of fact: I advise you to pay special attention to the first users, while the game is in new ones, and this will not last so long, you need to get the maximum return in the form of positive reviews and other activities like social activity. Maintain player communication. Well, a lot of things can be advised, but basically tips have already been described on Habré.

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