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What advice would you give to aspiring indie game developers on mobile platforms?
A lot of ideas came together and it was decided to write small games for iOS/Android in the summer. Games will focus on fun and creativity, so 3D games are out of the question.
The first thing we realized was that we would be writing in C++ and using Cocos2d-x and Box2D. Not counting small libraries and supplements.
I've read a lot of articles about development in general, etc. but it's all a mess.
Give guidance to young pioneers and maybe in the autumn we will please you with interesting games and applications.
Maybe from my own experience, or maybe just advice from the outside.
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Give guidance to young pioneers
1) Find someone who was involved in game development - let him help with advice, guide.
2) Never talk about deadlines - you still won't fit in.
3) Find a decent artist and game design - users don't care what the code is written on, but how it plays and looks is important!
I would also advise Unity3d, especially since it has had native support for 2d for a long time.
And as a matter of fact: I advise you to pay special attention to the first users, while the game is in new ones, and this will not last so long, you need to get the maximum return in the form of positive reviews and other activities like social activity. Maintain player communication. Well, a lot of things can be advised, but basically tips have already been described on Habré.
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