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WebSocket server C# - WebSocket client Unity: connection fails with error 1006?
Good afternoon!
Experimenting with sockets in unity. When you try to establish a connection, it opens and immediately closes
Client
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using WebSocketSharp;
public class websocket : MonoBehaviour {
private WebSocket ws;
EventArgs e;
// Use this for initialization
void Awake () {
ws = new WebSocket("ws://127.0.0.1:8002","Tcp");
ws.OnOpen += OnOpenHandler;
ws.OnError += OnErrorHandler;
ws.OnMessage += OnMessageHandler;
ws.OnClose += OncloseHandler;
}
// Update is called once per frame
void Update () {
}
public void send()
{
ws.Send("11");
}
public void conn()
{
ws.Connect();
}
public void close()
{
ws.Close();
}
private void OnOpenHandler(object sender, System.EventArgs e)
{
Debug.Log("WebSocket connected!");
}
private void OnErrorHandler(object sender, WebSocketSharp.ErrorEventArgs e)
{
Debug.Log(e.Message);
}
private void OncloseHandler(object sender, WebSocketSharp.CloseEventArgs e)
{
Debug.Log(e.Code);
}
private void OnMessageHandler(object sender, WebSocketSharp.MessageEventArgs e)
{
if (e.IsText)
{
// Do something with e.Data.
Debug.Log(e.Data);
}
if (e.IsBinary)
{
// Do something with e.RawData.
Debug.Log(e.RawData);
}
}
}
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
class MyTcpListener
{
public static void Main()
{
TcpListener server = null;
try
{
// Set the TcpListener on port 13000.
Int32 port = 8002;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
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The reason is that it is not a web socket that is not listening from the server.
Web sockets are not TCP sockets.
https://en.wikipedia.org/wiki/WebSocket
Also WebSocketSharp is a buggy one that breaks on iOS and Android when the application is minimized/maximized. In production it is better to use BestHttp
WebSocket does not work on TCP. And yes. WebSocketSharp library is very buggy. But there is also a server. In addition, you still need to solve the problem with certificates on the server side, so you just won’t connect.
server
private static void InsertCertificate(WebSocketServer server)
{
var certificate = $"{Application.streamingAssetsPath}/certificate.pfx";
server.SslConfiguration.ServerCertificate = new X509Certificate2(certificate);
}
public class CertificateCtrl
{
public CertificateCtrl()
{
ServicePointManager.CertificatePolicy = new StubCertificatePolicy();
ServicePointManager.ServerCertificateValidationCallback =
(sender, certificate, chain, sslPolicyErrors) =>
{
var isOk = true;
// If there are errors in the certificate chain, look at each error to determine the cause.
if (sslPolicyErrors == SslPolicyErrors.None)
return isOk;
foreach (var t in chain.ChainStatus)
{
if (t.Status == X509ChainStatusFlags.RevocationStatusUnknown)
continue;
chain.ChainPolicy.RevocationFlag = X509RevocationFlag.EntireChain;
chain.ChainPolicy.RevocationMode = X509RevocationMode.Online;
chain.ChainPolicy.UrlRetrievalTimeout = new TimeSpan(0, 1, 0);
chain.ChainPolicy.VerificationFlags = X509VerificationFlags.AllFlags;
var chainIsValid = chain.Build((X509Certificate2) certificate);
Debug.Log($"ChainIsValid: {chainIsValid}");
if (!chainIsValid)
isOk = false;
}
return isOk;
};
}
private enum CertificateProblem : uint
{
None = 0x00000000,
CertExpired = 0x800B0101,
CertValidityPeriodNesting = 0x800B0102,
CertRole = 0x800B0103,
CertPathLenConst = 0x800B0104,
CertCritical = 0x800B0105,
CertPurpose = 0x800B0106,
CertIssuerChaining = 0x800B0107,
CertMalformed = 0x800B0108,
CertUntrustedRoot = 0x800B0109,
CertChaining = 0x800B010A,
CertRevoked = 0x800B010C,
CertUntrustedTestRoot = 0x800B010D,
CertRevocationFailure = 0x800B010E,
CertCnNoMatch = 0x800B010F,
CertWrongUsage = 0x800B0110,
CertUntrustedCa = 0x800B0112,
//https://docs.microsoft.com/ru-ru/office/troubleshoot/error-messages/generic-trust-failure-(0x800b010b)-error
GeneralFailureOfTrust = 0x800B010B
};
private class StubCertificatePolicy : ICertificatePolicy
{
private const bool DefaultValidate = true;
public bool CheckValidationResult(ServicePoint srvPoint, X509Certificate certificate, WebRequest request,
int certificateProblem)
{
if ((CertificateProblem) certificateProblem != CertificateProblem.None)
{
Debug.Log($"Certificate Problem with accessing {request?.RequestUri}");
Debug.Log($"Problem code 0x{certificateProblem:X8},");
Debug.LogError(GetProblemMessage((CertificateProblem) certificateProblem));
return true;
}
return DefaultValidate;
}
private static string GetProblemMessage(CertificateProblem problem)
{
var problemMessage = string.Empty;
var problemCodeName = Enum.GetName(typeof(CertificateProblem), problem);
problemMessage = !string.IsNullOrEmpty(problemCodeName)
? $"{problemMessage} Certificate problem:{problem} code:{problemCodeName}"
: "Unknown Certificate Problem";
return problemMessage;
}
}
}
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