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Vitaly Sivkov2015-06-24 13:33:29
Game development
Vitaly Sivkov, 2015-06-24 13:33:29

WebGL engines for implementing MMO games?

Hello!
Are there any decent WebGL engines that can be used to implement an MMO-action game?
Or is the technology not yet ready for use in multiplayer games?
UPD: I am considering 3d and 2d engines.

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5 answer(s)
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Mark, 2015-06-24
@Sivkoff

As much as you like, the same Pixi renders 2D perfectly.
In addition, you can take Unity and even Unreal Engine, both are able to assemble a WebGL renderer and translate the code into JS, and of course you can create a 2D image there.
And in MMOs (and multiplayer games in general) the problem is not at all in rendering. Graphics is the simplest aspect of such a project.

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Viktor Korolev, 2015-07-09
@VictKor

For any client-server, write your own, so by and large you need to decide on the choice of engine.
Just offhand:

  • unity. Great platform, but WebGL export is very raw. Here is a bit about testing it
  • tree.js All hands, hands. a good programmer will be able to squeeze something out of it.
  • Blend4Web. Russian developers, based on Blender. Much is done in the editor itself. Sharpened exclusively for WebGL.

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Sergey, 2015-06-24
@bogdanov-s

cocos2d-js

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xmoonlight, 2015-06-24
@xmoonlight

pixie example

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Ruslan Luxurious, 2015-06-25
@oshikuru

Pixi.js is great stuff. I use clean, you can use Phaser, it is based on it.

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