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sedoikaktyc212021-07-15 22:08:22
3D
sedoikaktyc21, 2021-07-15 22:08:22

Unity how to organize 3d content of a cuboid?

Hello experts , please help with advice:

Who sees the architecture of the project "3d visualization of the bowels of the earth"?)
There is a set of data on points, namely 4 variables per point, the points represent a matrix of information.
How to present them in a convenient visual form ..


Here are some examples to show what I'm talking about.
60f08771838cb804736848.gif
60f0877c5c6cc694824057.jpeg
60f0878399ecb626373606.jpeg

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2 answer(s)
A
Armenian Radio, 2021-07-16
@gbg

Yes, very simple. You actually have a cube, only it is in a cap - its upper face has a relief.
You draw the top face as a surface, coloring it over the dataset.
And 5 other faces - take the corresponding section of the array, build a texture on it and sculpt it on the desired face of the cube. Simple and fast.

A
AnanasikDev, 2021-07-16
@AnanasikDev

If you do this, for example, in unity, where it can be done quickly and conveniently, then you can make 6 quads, hang your own material of the corresponding section for each. If you do not need to do variability, then this is a normal option.

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