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Unity how to organize 3d content of a cuboid?
Hello experts , please help with advice:
Who sees the architecture of the project "3d visualization of the bowels of the earth"?)
There is a set of data on points, namely 4 variables per point, the points represent a matrix of information.
How to present them in a convenient visual form ..
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Yes, very simple. You actually have a cube, only it is in a cap - its upper face has a relief.
You draw the top face as a surface, coloring it over the dataset.
And 5 other faces - take the corresponding section of the array, build a texture on it and sculpt it on the desired face of the cube. Simple and fast.
If you do this, for example, in unity, where it can be done quickly and conveniently, then you can make 6 quads, hang your own material of the corresponding section for each. If you do not need to do variability, then this is a normal option.
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