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Artem Masikov2020-05-15 13:03:45
Android
Artem Masikov, 2020-05-15 13:03:45

Under what screen resolutions do you need to draw android game design?

I'm drawing a game for android, the developer says that there will be a difference in size and length of elements, how to be in such a situation, draw for a different screen size? The first screen size took 320x568. Currently 45 screens.

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Sergey Vodakov, 2020-05-15
@hydralol

Usually no one draws resources for every size. There are several approaches. You can not be tied to the screen size, but only to the aspect ratio. And the image will already be adjusted to fit the screen size by the engine. For example, we make the interface for an aspect ratio of 16:9, while for devices with a different aspect ratio of the screen, a background is displayed on the "extra" areas, in harmony with the design of the game.
Or, if your gameplay allows, you can simply expand the visible area of ​​the game, but do not place elements that are critical for the gameplay there.
UPD:
dimensions should be specified not in pixels, but in dp
You can read more, for example, on startandroid.ru

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