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UdpClient can't handle the load?
Hello!
I do a constant data transfer over a UDP socket, about 2KB per second, the server socket works fine, and the client one constantly throws an error on EndReceive.
What could be causing this error?
ps - I get the data like this: var res = await udpClient.ReceiveAsync();
pss - the buffer of reception and sending on the client increased by 2 times, the result is zero.
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