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Kirill Legend2020-04-06 22:47:04
unreal engine
Kirill Legend, 2020-04-06 22:47:04

The project is not created in c ++, everything is fine with blueprints. What to do?

The project is not created in c ++, everything is fine with blueprints. What to do? Error:
C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="H:/My Project Game/MyProject310/MyProject310.uproject" -TargetType=Editor -Progress - NoHotReloadFromIDE
ERROR: Unhandled exception: System.Exception: Unable to open log file for writing (C:\Program Files\Epic Games\UE_4.24\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.UnauthorizedAccessException: ? ⪠???? ? ????㯥?? ???? "C:\Program Files\Epic Games\UE_4.24\Engine\Programs\UnrealBuildTool".
? System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
? System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
? System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
? Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:??ப? 248
--- ????? ??????஢?? ????७???? ?⥪? ?᪫?祭?? ---
? Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:??ப? 257
? UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:??ப? 109
? UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engi
Tried with admin rights but the project still won't load.

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1 answer(s)
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RoyalWing, 2020-04-24
@RoyalWing

It may well be because of the spaces in the path to the game folder.
Well, or indeed the lack of privileges for the Unreal Build Tool, for some reason.

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