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The project is not created in c ++, everything is fine with blueprints. What to do?
The project is not created in c ++, everything is fine with blueprints. What to do? Error:
C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="H:/My Project Game/MyProject310/MyProject310.uproject" -TargetType=Editor -Progress - NoHotReloadFromIDE
ERROR: Unhandled exception: System.Exception: Unable to open log file for writing (C:\Program Files\Epic Games\UE_4.24\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.UnauthorizedAccessException: ? ⪠???? ? ????㯥?? ???? "C:\Program Files\Epic Games\UE_4.24\Engine\Programs\UnrealBuildTool".
? System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
? System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
? System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
? Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:??ப? 248
--- ????? ???????? ????७???? ?⥪? ?᪫?祭?? ---
? Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:??ப? 257
? UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:??ப? 109
? UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engi
Tried with admin rights but the project still won't load.
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