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Text Quest. How to improve?
There is a text quest written in Twine, but I would like to make it something more serious, with more features, more control over the game. And, of course, I want to add some kind of protection against hacking and monetization.
What to use?
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You need to use programming .
Accordingly, you can start learning Unity . There you will also have analytics, and monetization, and much more out of the box.
For full protection, the quest must be online, and each step must be controlled by the server. But it is not clear why this should be done for an offline game, because it greatly reduces convenience. Let people cheat in single player the way they want. And how many of them are there who can do it? 1% of players?
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