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Alexey Fedorov2017-02-22 20:39:21
Android
Alexey Fedorov, 2017-02-22 20:39:21

Text game in unity3d. How best to implement?

I decided to try to create a simple text game. I thought about making a screen with text and answer options (I also thought about making a menu of a couple of items above the text), choosing one of the options to open another form with text and options. There will be a lot of text, respectively, and forms. Will the program work poorly or weigh a lot because of the large number of forms? Is there another way to implement this idea? Maybe examples or tips for optimizing the application.

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Konstantin Kitmanov, 2017-02-23
@awlbrut1

Although it is possible in Unity3D, there are more convenient and lightweight tools for purely text-based games:
Online, mostly hypertext (that is, the player clicks on links):
Require download tools:
Unfortunately, I can’t advise anything more concretely without knowing your level and without a specific task. If you are new to programming and English is not very good - axma. If the English norms are twine, squiffy, texture (people do very beautiful things on Twine). If you are not afraid to write HTML/MarkDown and other similar things - ChoiceScript, ink. If you want old school hardcore - instead, inform, tads.

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