Answer the question
In order to leave comments, you need to log in
Text game in unity3d. How best to implement?
I decided to try to create a simple text game. I thought about making a screen with text and answer options (I also thought about making a menu of a couple of items above the text), choosing one of the options to open another form with text and options. There will be a lot of text, respectively, and forms. Will the program work poorly or weigh a lot because of the large number of forms? Is there another way to implement this idea? Maybe examples or tips for optimizing the application.
Answer the question
In order to leave comments, you need to log in
Although it is possible in Unity3D, there are more convenient and lightweight tools for purely text-based games:
Online, mostly hypertext (that is, the player clicks on links):
Require download tools:
Unfortunately, I can’t advise anything more concretely without knowing your level and without a specific task. If you are new to programming and English is not very good - axma. If the English norms are twine, squiffy, texture (people do very beautiful things on Twine). If you are not afraid to write HTML/MarkDown and other similar things - ChoiceScript, ink. If you want old school hardcore - instead, inform, tads.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question