S
S
Senture2018-04-03 23:21:57
Unity
Senture, 2018-04-03 23:21:57

Teleporting an object in unity to the origin due to animation?

Hello!
There is a model made in cinema4d, after that animation is superimposed on it and everything is exported to .FBX for Unity when transferring fbx to the scene and after starting the scene, this object with animation is teleported and as I understand it, the teleporter is to the origin of the coordinates of the object to which it is attached, and if there is nothing to bind it to, it will teleport to the terrain's origin. And this teleportation is not for all objects, and what causes it, I have no idea. If the animation is removed from the object, then it will not teleport, sometimes when you change the animation on the object in cinima, the teleportation itself goes away.
Help me please.
PS Thank you very much!

Answer the question

In order to leave comments, you need to log in

1 answer(s)
A
Ark Tarusov, 2018-04-04
@Senture

This is an animation error.
Instead of affecting the local coordinates of the child object, it uses the global ones.
Typical mistake.
You can solve it either by redoing the animation or by inserting the object you need into an empty GO)

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question