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Should hardcore players be banned from playing on low difficulty?
So that casuals and hardcore players do not play together.
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Corridor modular skill difference - must be mandatory.
It will not be otherwise: the first have the opportunity to win, the second have interest / progress.
Merging the skill is not tied to defeats, but to the totality: the frequency of games + defeats (if you often began to lose and play often, do not lower the level!).
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